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LAURA DICKEY
PROFESSIONAL MAKE-UP PROJECT
INITIAL DESIGN IDEAS
IDEA 1: HISTORICAL HUMAN INSPIRED ENTITY
IDEA 2: VICTIM OF GHOST HAUNTING
AIM: Here I have taken inspiration from my current research to come up with three different design ideas for my Supernatural themed project. The ideas vary from a 'Historical Human Inspired Entity', 'A Possessed Victim' and a 'Non-human Inspired Entity'.
INSPIRATION FOR MY DESIGN:
Strange Mysteries. (2014). Most Famous Ghost Photo Ever. [online]. Available from: https://www.youtube.com/watch?v=vi_RxGsiM3w. [Accessed: 13th March 2015]
Here I have taken inspiration from the famous ghost story of the 'Brown Lady'. The Brown Lady is formerly known as Lady Dorothy Walpole and she was locked away in the cellars of Raynham Hall, and left to starve to death after her husband had accused her of having an affair. Witness reports have described her as wearing a brown dress with 'eyes gouged out' - as a result, this concept has hugely influenced my design ideas. I have also included boney, anorexic and eroded characterisitcs within my design to represent her deterioration and death from starvation.
EYES - gouged out creating using separate silicone flat pieces or one whole piece over the eyes. Glued on over cotton wool to protect the models eyes.
WIG - long grey wig - made from hand sewn wefts and a re-fronted. Grey colouring to reflect a ghostly appearance and stress caused by being locked away.
MOUTH - eroded appearance from starvation. Flat piece around mouth and either skin illustator to colour teeth to eroded colouring or teeth prosthetics.
NECK, CHEST AND CHEEKBONES - prosthetics to reflect starvation. Flat pieces for the cheeks, and a whole neck and chest piece created using a fibreglass mould.
COLOURING - shades of white, purple. blue, red to reflect livor mortis - accurate deathley colouring. Will aim to make transparent to reflect transluency of ghost image.
INSPIRATION FOR MY DESIGN:
Lionsgate. (2014). The Quient Ones - Trailer. [online]. Available from: https://www.youtube.com/watch?v=1GNyQusclgw [Accessed: 13th March 2015]
6ord. (2011). The Exorcist 1973 Trailer. [online]. Available from: https://www.youtube.com/watch?v=0iS59iV2Ffs [Accessed: 13th March 2015]
Pinterest. (2015). SUPERNATURAL. [online]. Available from: https://www.pinterest.com/laurajdickey/supernatural/​. [Accessed: 12th March 2015]
WARNING SIGN - silicone flat piece.
SCRATCHES - poltergeists are known to inflict harm on individuals by scratching. To achieve this I would use multiple silicone flat pieces and body paint.
HAND-PRINT - raised flat peice prosthetic.
ENGRAVED SYMBOL - raised flat piece prosthetic.
For my second idea I have focussed on producing a character who is a victim of a supernatural or paranormal manifestation. To showcase my design I have taken inspiration from the various signs and symbols of supernatural activity. These include films, such as, 'The Exorcist' which shows the entity using the body of its victim to enscribe 'help me' onto their skin. As well as this, 'The Quiet Ones' show how paranormal symbols are engraved onto the victim's body. In addition, hand prints (like the ones shown above) are also a common sign of paranormal activity, and this is something I wish to convey in my design.
IDEA 3: NON-HUMAN ENTITY
INSPIRATION FOR MY DESIGN:
Pinterest. (2015). SUPERNATURAL. [online]. Available from: https://www.pinterest.com/laurajdickey/supernatural/​. [Accessed: 12th March 2015]
Our Curious World. (n.d.). TYPES OF GHOST. [online]. Available from: http://www.ourcuriousworld.com/TypesofGhosts.htm. [Accessed: 12th March 2015]
Here I have taken inspiration from non-human entities, such as shadow apparitions and poltergeists. I aim to exaggerate the characters features to create a wispy silhouete, like those seen in my reference images above - notice how features such as fingers, mouth, chin and bodies all appear elongated. I have also chosen to take inspiration from livor mortis to reflect a deathly characteristic. To reflect the evilness of my character I have incorporated a deep-set brow and mouth that appears to stretch open asthough it is screaming, which my research indicates as a key characteristic of poltergeist activity. It has also been reported that poltergeists can inflict physical harm on there victims through biting and scratching - hence my character has long, pointed nails.
SYMBOL - silicone flat piece.
BROW/EYES - deep set brow piece, applied seperately or as part of the face prosthetic.
BALD HEAD - silicone cowl prosthetic or bald cap depending on time restraints.
NOSE - non-human entites are described as having 'no distinct characteristics' so I plan on keeping the nose fairly flat by building out the rest of the facial features.
MOUTH/CHIN - seperate silicone and chin piece with stretchy quality so will need to be softenend quite a lot to achieve this.
LONG NAILS/FINGERS - silicone or gelatine slide on prosthetics for fingers with seperate nail pieces made from acrylic to glue onto nail bases in fingers.
COLOURING - livor mortis inspired with shades of purple, white and blue and veining detail.
DESIGN TUTORIALS WITH PETE
Pete offered various advice which progressed the developments of my designs:
Idea 1: Pete confirmed my 'historical human inspired entity' qualified for 40 credits, however, there were some restrictions to consider as Pete stated that we are not qualified to make prosthetics or dentures that have to be applied into our model's mouth. Instead, he offered alternative solutions such as, buying false teeth online from either Charles Fox or Dental Distortions, or using my skin illustrator tooth palette to colour the teeth. Pete also pointed out that the characteristics of Idea 1 are not as scary as Idea 3 because my final outcome is being filmed in a supernatural context, therefore this is something I need to consider when progressing my idea. However, the advantage of this idea is that it combines both prosthetic and wig work, so that I have experience to explore two potential pathways (make-up and hair for stage, tv and film and prosthetics) rather than limiting myself to just prosthetics .
Idea 2: After discussion with Pete he suggested that the technical processes with my 'victim of a ghost haunting' were too limited and debatable as too whether it would qualify for the 40 credits. I am in agreeance with this because the make-up and prosthetics consists of only flat pieces which does not progress my technical capability. Although, the concept and elements of the character are interesting I do not see this idea progressing much further.
Idea 3: Like Idea 1, Pete confirmed my 'non-human inspired entity' qualified for the 40 credits. He thought it would be beneficial to include hair work within the design, and so I suggested punching hair into the cowl or laying hair onto the bald cap. In my opinion, punching hair into the cowl will look more realistic within the film context, and is also more relevant in relation to this unit which teaches us how to punch hair - as a result, it would be more benefical to make a cowl opposed to a bald cap. I feel that the technicality and difficulty of this idea will challenge me the most in terms of prosthetics and mould making, and will introduce me to more new products and techniques, for example, Pete suggested using a product called PT Flex instead of gelatine or silicone to create the fingers. Pete also stated that this design would work more effectively in the supernatural film context as it has a more 'creepy' appearance which will scare the audience. Consequently, I feel that I will gain more experience and skills if I were too progress this idea.
DEVELOPED/FINAL DESIGNS
Theme: Supernatural/Parnormal entities
Design Concept: Non-human malevolent apparition/poltergeist looking to inflict harm on the living. A trapped spirit who has died and has unfinished business, therefore, seeking revenge on the living. Characteristics include: moving and throwing objects, screaming, banging, disappearing, teleporting, darting into corners, scratching, aggression. Appearance: wispy, smokey, glowing, hooded or cloaked, dark.
Context: Supernatural Film shot at night. Hair punched so that it looks like it is naturally growing out from the scalp (cowl). Cowl to cover the entire head and back of neck so no fold lines created which you would have when using a bald cap. Full face and neck prosthetic, softenend by 40% to reflect skin texture and ability to move naturally. Eyes, nostril and mouth free to allow model to see, breath and speak as normal so maximum comfort is achieved. Coloured using white and shades of purple to achieve a glowing appearance, airbrush is also used to achieve quick and consistent colouring. Nails glued on over natural nails, PT flex materials reflects flexibility of natural nails.
FRONT PROFILE DESIGN
SIDE PROFILE DESIGN
CHANGES MADE FROM INITIAL DESIGN:
COWL: I have decided to make a cowl to fit over the models head and back of neck so that I can punch hair into it, as it will look more realistic than laying on hair onto a bald cap which will also crease at the back of the neck and look noticeable on close-up film.
HAIR: Grey yak hair will be punched sparsely into the cowl. I have decided to use yak because it is course, therefore it will be seen more clearly on photographs and screen. The quicker the hair, the less I need to punch which will save time during the hair punching process. I have decided to select the colour grey becMouause it is more commonly assosiated with death and compliments the purple colour palette better than other hair colouring, such as black and ginger.
EYES: The eyes will still remain deep set by building out the brow and cheekbones. They will also be darkended with a dark purple/black to emphasise this.
BROW: The brow will remain built out and frowning to achieve an aggressive and angry facial feature which is a feature of my characters personality.
NO EARS: I have tried to minimise human characteristics by removing the ears on my non-human entity. Instead they will be flattenend under the bald cap and cowl.
NOSE: I have given my character a rounded/flat nose with trianglar nostrils so that it deters from human characteristics.
CHIN: I have decided to exaggerate the chin rather than the mouth to achieve the exaggerated apperance and also allow the model to scream more easily during filming as the initial design of the mouth may restrict this.
MOUTH: I have added wispy gaps just above the mouth to further emphasise the wispy/smokey element of my character.
NECK: I have decided against a skeletal neck design and gone for a twist neck to reflect a smokey and wispy appearance.
NAILS: These will be made from a flexible plastic called PT flex so that they hold there shape on set. I have decided to elongate the fingers instead of the nails as the fingers will be easier to fill with the PT Flex because they are wider and less likely to cause airbubbles.
COLOURING: The colouring will still be influenced by Livor Mortis, however, I want the character to look like it is glowing so I will pre-pigmen the silicone white and use various shades of purple and blue to reflect the glowing appearance of orbs.
TECHNICAL DESIGNS
MODEL PREP/BALD CAP
COWL
FACIAL PROSTHETICS
NAILS
Nivea cleanser used to remove excess oils.
Make-up wipes to remove models make-up
BALD CAP APPLICATION:
- Wrap hair flat using brush, hair gel, hairspray and hair grips
- Set under heated hood dryer and remove clips
- Apply bald cap
- Glue in place with Prosaide
- Get model to hold towel over eyes and dissolve edges with acetone
HAIR PUNCHING: pre-punched grey yak hair into cowl using hair punching needle.
COLOURING AND APPLICATION: coloured using purple, white, red, blue temptu silicone airbrush colour and airbase airbrush and compressor in circular motion. Applied over bald cap, stretched and glued in place using cotton bud and telesis 7 glue.
APPLICATION: stretch and glue prosthetic in place with cottonwool buds and telesis 7 glue. Dissolve edges with IPA.
COLOURING - pre-pigmented with mouldlife white silicone pigment. Coloured using purple, white, black, red and blue temptu silicone colours and airbase airbrush and compressor. Blended around edges to create seamless colouring between cowl and face prosthetic. Purple and black used around eyes.
APPLICATION: fingers labelled 1-5 corresponding to correct finger. Glued using telesis 7 and cottonbud.
COLOURING - fingers pre-coloured using Skin Illustrator Necromania Palette, shade: lividity, grey matter and ice blue. FX palette, shade: white, bruise tone, blue, black. Airbrushed and blended into hands and arms using Temptu silicone colours in purple, white, black, red, blue.
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